Security and DDoS
How DDoS protection works here
What is filtered, what is not, and what to do during an attack.
3 min read
Layer 3 to 7 filtering is on by default on every server, at no extra cost. Traffic is scrubbed before it reaches the node, so a volumetric attack is absorbed upstream.
- You do not need to enable anything or open a ticket when an attack starts.
- Filtering can add a few milliseconds of latency while an attack is active. That is the trade.
- Application-layer floods against a game port are harder to distinguish from real players. If you see one, tell us and we tune the profile for your game.
- Protection cannot help with an attack against a player's home connection. That is between them and their ISP.
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