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Rust

Fix lag and low FPS on the server

Server FPS, entity counts and the plugins that quietly cost the most.

3 min read

Run server.fps in RCON. Healthy is 60 and above. Below 30 players feel it as delayed hits and rubber-banding.

  • Entity count is the usual cause. Run entity.count — a month-old 4500 map with heavy building can hold hundreds of thousands.
  • Decay and cleanup plugins reduce this by removing abandoned bases. They pay for themselves.
  • Plugins that hook OnEntityTakeDamage or player movement run constantly. Suspect those first.
  • A wipe resets everything and is the fastest way to confirm the problem is accumulated entities rather than your plugin set.

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